some great articles for OpenGL fundamentals


A great article. For OpenGL fundamentals, a great resource is an online version of the OpenGL "red book" - a very useful book if you're working on the fundamentals. It's been useful for me as a good starter book and also whenever I have had to brush up my fundamentals.

Another great set of tutorials with some advanced stuff can be found here:

OpenGL ES is different, of course, and one has to account for that. Most basically, the glu and glut calls are missing.
Here's my recent OpenGL project on the iPhone (more additions coming) :)



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